Update. Next Publication is: Under Strange Suns, available digitally August 2015, print version due December 2015, Twilight Times Books.

Role Playing Games: Gaming and Story telling.

I enjoy role playing games for the mental challenge, for the puzzles, the satisfaction of overcoming obstacles, the creative utilization of resources. I don’t play for the story telling. I appreciate that other people derive pleasure partly – or even entirely – from the interactive story telling aspect. Fair enough. It would be a dull world if everyone viewed it exactly as I do. Some excellent books have grown from such games. But for me the enjoyment lies in the game play rather than in the amateur theatrics. (I don’t use the expression in any derogatory sense; I think it is an accurate description of the style of dialogue and dialect employed by gamers – whether an actor by trade or not – committed to the active role playing of a character.) I can get into character when circumstances indicate I should, I just do so as a means to an end rather than for its own sake. I’m interested in completing the challenge, triumphing over the next encounter, leveling up. If I need to pretend I’m actually conversing with some savage, demi-human chieftain in order to achieve the current goal then so be it. But I do so to achieve the goal, not to become a participant in a narrative.

I prefer story telling as a unidirectional activity; either creating or experiencing. While playing a game I’m not greatly interested in helping steer someone else’s story (or being trapped on the rails of someone else’s story, unerringly directed toward a set conclusion.) And if I’m running the game instead of playing I may strew it with plot-like elements but with no intention of shoe-horning player characters into the role of Characters performing functions essential to the narration of my story.

Stories I prefer to get from stories. Not to say that fiction doesn’t influence my gaming (my sadly infrequent gaming.) I may base my PC upon a fictional character or throw in elements of a story I’ve just read in into the adventure I’ve sketched (and boy are my RPG adventures sketchy.)

Of course if a story happens to grow organically by the culmination of the adventure who am I to complain?

Do you play games as a means of group story telling?