I come at last to Andre Norton, long a gap in my Appendix N reading. While she has always floated within my awareness as a reader, I remained unfamiliar with her works. I did pick up Quag Keep a few years back. My distaste for gaming fiction remains, but I think I can give Quag Keep a pass as it is evident that Andre Norton had only the most cursory knowledge of D&D and made little effort to stick within any established rules. The book is moderately entertaining if you’re not expecting much. That’s about all I can say for it. And I have read her story The Toads of Grimmerdale a couple of times and consider it an atmospheric delight. Recommended.
I’m about two-thirds of the way through my haphazardly completed reviews of Appendix N authors. Andre Norton is in the batter’s box. I’ve not read much of her output, so I’m taking in a few of her Witch World novels before writing up my assessment. But this seems a good time to look back on what I’ve covered so far.
I’m comfortable in saying that I can understand why each of the authors made the list. I can either point to a specific instance in a novel (an item, monster, concept, etc.) that filtered into the rules of D&D or I can see how the tenor or flavor of the writing influenced the style of play Gary Gygax was attempting to encourage and the archetypes he was attempting to emulate through the character classes.
Most of the tales are adventure stories, sitting in varying positions along the pulp-to-literary stylistic spectrum. Importantly, most were entertaining. I can see the influence of a few of these writers in my own output (for better or worse, depending on how you perceive my work.) These are deep-seated influences. I’ve been reading this stuff for a long time. I’ve only rarely had to hunt up a book or two in order to familiarize myself with an Appendix N notable. Most of the authors have had works sitting on my shelves for years.
Now, if someone were to ask for three authors one must read from the first two-thirds of the list in order to get a handle on what D&D is all about, I’d suggest (in alphabetical order) Poul Anderson, Fritz Leiber, and Michael Moorcock. This is not intended to slight any of the others (in fact, most of the others are, in my opinion, better writers than Moorcock) but to single these writers out as having the greatest influence on the game. Of course the final third will include some heavyweights. Might Jack Vance knock one of these off the podium?* You’ll have to wait.
* What about Tolkien, you ask? J.R.R. Tolkien’s influence on D&D is a matter of some controversy. I’m not sure I want to weigh in on that one. Not yet anyway.